а! ты про ето. я уже давно скачал . я думал про конвертор гм6 в че то там другое. Добавлено (06.01.2007, 21:44) --------------------------------------------- ХА! на офф форуме склепали конвертор в с++. Here is something that i have been working on for the last couple of days. It converts GML to a C source code which uses the allegro api so that it can be theoretically compiled for any operating system. The converter is completely written in gml and usual takes around 2 seconds for conversion. C is faster than java, flash and gamemaker, if speed is an issue. The converter is in 2 pieces, 1 which does the converting or adapting and the other (ide.exe) which generates files with the data of what resources and variables to use. The output file is a single C source code Current features: 1. Variables 2. Sprites 3. Backgrounds 4. Sounds 5. Color Functions 6. Any C or Allegro command 7. Custom functions 8. ... Current limits (*=will definitely be fixed/changed): 1. if, for, while or etc. require brackets, and equal signs require double equal signs when used for comparisons comparisons. 2. semicolons are required nomatter what. 3. string and string_format have modifications due to rules in C, refer to included help file. 4. *all resources need to be initialized (it is already handled by the ide) 5. *Currently only fullscreen is permitted 6. *Bitmaps and wavs only 7. *Other minor limits. note: does not convert gm6 files, it uses 2 gml files (edit: and now additional files which contain custom functions), one being create event and the other being step/draw event. 8. *limited quantity of functions Size: 2.2 mb zipped (it includes the converter and ide and an example and a confusing help file) Download Requires C/C++ compiler and a correct set up of Allegro. Please tell me suggestions or glitches. edit: Do not use any versions of the converter older than 0.301 For dev-C++ Read http://wcs-jabe.sourceforge.net/project/te...gro_devcpp.html and then pm if you still need help with setup of allegro or C/C++ project. (c source code by it self does not contain compiler settings.) Once the libraries and include files are placed in the correct folders, download the following example which is a dev-c++ project that has the correct setup, a compiled exe and the required dll (the example is not statically linked). Dev-C++ example
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